Had a really productive play-testing session last night at Sudbury and District Wargames last night, and was able to iron out a few of the rules. A couple of tweaks to whet your whistle – 1) When a robot is destroyed, depending on how many Area impact rounds it has left it undergoes a catastrophic explosion and could very well decimate the opponent that destroyed you! ๐ andย 2) the Power-Up crates will now be determined randomly, I’m currently drafting up unique dice for the game, so that when you acquire a power-up you roll the ‘crate’ dice and then it tells you what bonus (or hindrance) you get.
More play-testing updates coming soon, along with demo photos…